Oyster_

A new expression of the personal IT assistant

Oyster_ started as an exploration of what a personal IT assistant could feel like when the interface is designed around the person rather than the system behind it. I wanted to make something that felt calm and approachable, while still being capable of dealing with the complexity of technical problems.

Oyster_ conversational IT assistant interface

The idea was to make the experience feel less like traditional IT support and more like having someone beside you who can help make sense of what is happening. Conversation became the simplest way in, while the visual language and motion were there to make the experience feel more alive and human.

A world inside a pearl

The pearl became the starting point for the identity. Its moving forms evoke the ocean and the layers of an oyster shell, with a small, shifting world contained inside a quiet, familiar shape.

From idea to prototype

Oyster_ interface showing a conversational support session

Oyster_ brought product design, visual identity, motion, and implementation together in one project.

I used Figma to shape the interface, Google Flow to explore the pearl animation, and Jitter to work with motion. Claude Code helped me turn those ideas into an interactive prototype.

Rather than treating AI as the subject of the project, I used it as part of the making process. It opened up a different way to move between design and implementation, test ideas, and bring more of the intended experience to life.

Oyster_ interface with attachment options
Oyster_ interface combining files for analysis