Simple
July 21st, 2008“Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that’s creativity.”
Charles Mingus
Innovation
July 21st, 2008“[Innovation] comes from saying no to 1,000 things to make sure we don’t get on the wrong track or try to do too much. We’re always thinking about new markets we could enter, but it’s only by saying no that you can concentrate on the things that are really important.”
Steve Jobs
The definition of insanity
July 21st, 2008“The definition of insanity is doing the same thing over and over again and expecting different results.”
Benjamin Franklin
Mahatma Gandhi
July 20th, 2008“Tenha sempre bons pensamentos;
Porque os seus pensamentos se transformam em suas palavras.
Tenha sempre boas palavras;
Porque as suas palavras se transformam em suas ações.
Tenha sempre boas ações;
Porque as suas ações se transformam em seus hábitos.
Tenha sempre bons hábitos;
Porque os seus hábitos se transformam em seus valores.
Tenha sempre bons valores;
Porque os seus valores se transformam no seu próprio destino.”
Mahatma Gandhi
Sketchboards: A Technique for Better + Faster UX Solutions
July 18th, 2008How to be a UX Team of One…
July 18th, 2008Cool!!! A great presentation about the design process at Adaptive Path that can meet you personal needs.
On social software
July 14th, 2008“Social software’s purpose is dealing with groups, or interactions between people. This is as opposed to conventional software like Microsoft Word, which although it may have collaborative features (”track changes”) isn’t primarily social. (Those features could learn a lot from social software however.) The primary constraint of social software is in the design process: Human factors and group dynamics introduce design difficulties that aren’t obvious without considering psychology and human nature.” from Interconnected.org
Design is an intellectual process
July 11th, 2008“Design is first and foremost an intellectual process. Contrary to popular belief, designers are not artists. They employ artistic methods to visualize thinking and process, but, unlike artists, they work to solve a client’s problem, not present their own view of the world. If a design project, however, is to be considered successful – and that would be the true measure of quality – it will not only solve the problem at hand, but also add an aesthetic dimension beyond the pragmatic issues.” Erik Spiekerman
Growing and keep moving? Maybe not…
July 2nd, 2008“The conventional wisdom in our business is that you have to grow and keep moving to survive. We never grew, always stayed tiny, and it serves us very well over the years, allowing us to pick and choose projects, and keeping our financial independence from our clients.”
Stefan Sagmeister